Tag: streaming

Canadian Olympic Star Shines in Mobile App Development

by Lee Rickwood
A Canadian Olympian is pushing the development of mobile apps that support athletes and the communities who support them. Winter sports are covered; summer activities like cycling and rodeo sports have been added and more sports apps are coming soon.

Comparing the latest Bluetooth wireless earbuds

By Ted Kritsonis

Bluetooth earbuds are a growing subset of the headphone business, and with improving audio quality and battery life, this might be a good time to get a pair that can keep wires at bay while staying active.

Review: Sennheiser Momentum 2.0 Wireless keep the good sound coming

By Ted Kritsonis

Good headphones are sometimes expensive, but not all expensive headphones are good. Sennheiser has maintained the excellent reputation of its Momentum line and produced a Bluetooth wireless version that offers superb sound quality and solid noise-cancellation — though it will cost you.

Review: Roku Streaming Stick almost does it all

By Ted Kritsonis

It’s not the 4K-enabled Roku 4 that has already launched in the United States, but the company’s new Streaming Stick is an example of a value product that punches above its weight and delivers more than might be expected of it.

One rhino gets killed every eight hours.

Can Technology Save the Rhino – and Other Endangered and Exploited Creatures?

by Lee Rickwood
Conservation, even techno-enabled, is not easy. For example, hundreds of staff, suppliers, contractors, security personnel, and tourists enter and exit game reserves every day, and monitoring them was not easy in the past – typically, the reserve is in a remote location with only basic IT infrastructure and very limited bandwidth, as Dimension Data executive Bruce Watson explains.

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CBC TV Goes Over-the-Top with IBM Video Services

by Lee Rickwood
The new CBC video player is part of an overall strategy and specific migration plan to greater digital content creation and distribution capabilities, both for pre-recorded content and eventually live programming.