Canadian Tech Drives Interactive Visitor Experiences in Retail, Financial, Gaming and Gambling
By Lee Rickwood
Gaming and gambling establishments make use of interactive video technology systems, both for entertainment and regulatory purposes.
By Lee Rickwood
Gaming and gambling establishments make use of interactive video technology systems, both for entertainment and regulatory purposes.
By Lee Rickwood
More than half of those surveyed said they had concerns about data security in the cloud, with only 35 per cent saying they feel their data is safer in the cloud. Nearly half also said they wanted a local data centre that provides them with control over their data.
By Lee Rickwood
Fantasy sports and gaming apps are getting a lot of attention these days, both good and bad. But it’s another kind of sports application from Canadian developers that’s turning heads and attracting both followers and funders.
By Gadjo Cardenas Sevilla
The PRIV, which takes its name from privacy and privilege, however, is much more than a rehash of the old BlackBerry Torch’s ethos, it is a truly innovative device that puts a safety net around the Android OS.
By Yasmin Ranade
The
Poverty Hackathon is a Devs Without Borders 28-hour event that brings charitable minded developers from Toronto and Nairobi together – simultaneously – to build web and mobile applications in education, business and farming for people living in rural and impoverished areas in East Africa. The winning solution gets real exposure, and will be implemented by Free The Children in rural Kenya.
By Christine Persaud
There has been a long list of initiatives aimed at getting more women involved in the S.T.E.M. fields (Science, Technology, Engineering, and Math). And it’s no surprise that getting girls interested at a young age can help encourage them to pursue such careers once the time comes. A new toy doll from MGA Entertainment Canada has an interesting idea on how to go about this.
By Lee Rickwood
While multi-camera rigs can and have been used to create very similar immersive content, with this particular system, only one camera is required to capture a real-time live 360-degree experience, thanks to unique lenses and processing algorithms developed in Canada
By Lee Rickwood
The initiative is one of several to target education and access needs in poorer countries around the world, by the way: perhaps most well-known is the One Laptop per Child Initiative, but also the so-called ‘Zedu-pad’ program, active in disparate countries such as Afghanistan and Zambia, respectively.