Canadian Tech Drives Interactive Visitor Experiences in Retail, Financial, Gaming and Gambling
By Lee Rickwood
Gaming and gambling establishments make use of interactive video technology systems, both for entertainment and regulatory purposes.
By Lee Rickwood
Gaming and gambling establishments make use of interactive video technology systems, both for entertainment and regulatory purposes.
By Lee Rickwood
More than half of those surveyed said they had concerns about data security in the cloud, with only 35 per cent saying they feel their data is safer in the cloud. Nearly half also said they wanted a local data centre that provides them with control over their data.
by Lee Rickwood
We give them information about ourselves; they give us … what exactly? Usually, they give us the chance to give them something else: money, when we purchase their product or service.
by Lee Rickwood
Advanced collection, analytic and storage systems bring tremendous facial recognition and matching capabilities, and may well be yet another example of technology far outpacing social convention if not independent regulation and protection.
By Lee Rickwood
Users have a big responsibility (in protecting themselves and others while online), but so too the companies and services with which they share their information; it’s a responsibility some companies may not be taking all that seriously.
By Lee Rickwood
A Toronto digital development company is confidently gearing up for as many as 25,000 users in its first year, a number that surely is well below the number of folks who say they want or need anonymity online.
By Lee Rickwood
Rules to come will toughen up Canada’s anti-spam law even further: people who allege they received an unwanted commercial e-mail, one sent to them without their permission or consent, can sue.
By Lee Rickwood
Products offered for our comfort and convenience, are actually pretty convenient for digital intruders, computer hackers and cyber criminals.