Investing in a Safe and Secure Canadian Internet
The implication is that we do not have such a safe secure and stable ‘Net here now – and there’s plenty of news reports and tech studies that seem to support that conclusion.
By Lee Rickwood
The implication is that we do not have such a safe secure and stable ‘Net here now – and there’s plenty of news reports and tech studies that seem to support that conclusion.
By Lee Rickwood
By Gadjo Cardenas Sevilla With Mother’s Day around the corner, there are various great technology gift ideas for Mum. Here are some proven winners.
By Christine Persaud
It’s long been believed that the typical serious gamer is male, aged 18-34. (The Entertainment Software Association says the average age of today’s gamer is 30. The Entertainment Software Rating Board (ESRB) actually pegs that sweet spot age at 34.) So it comes as no surprise that game creators are tailoring to that audience.
A new social platform being developed in Canada will let its users visually connect with friends and family, at different times in different places.
by Lee Rickwood
By embracing gaming, a way to take a previously tedious task and make it fun and even empowering could be used, and effectively so.
by Lee Rickwood
By Michon Williams Change can be such a gradual and stealthy thing. In my lifetime Polaroid and prints have slowly morphed into digital cameras and ever-present smartphone cameras. Now, too, the joy of photo taking is further enhanced by instant…
By Gadjo Cardenas Sevilla Toronto- based Kiddology has introduced a publishing platform through Kickstarter using real time video connections with interactive books and games to bridge families together.
by Lee Rickwood
What if your friend turned out to be a real materialist, ‘only in it for the money’? What if they were constantly pushing you to buy things you may or may not want or even like? Would you still hang out?