Virtual Seniors Use Technology to Connect with Art Galleries, Museums, Healthy Living
by Lee Rickwood
Technology is being used in creative ways to improve the health and well-being of older adults.
by Lee Rickwood
Technology is being used in creative ways to improve the health and well-being of older adults.
by Lee Rickwood
Interactive 3-D virtual tours and VR experiences let you visit your favourite art gallery or museum from the comfort — and safety — of your own home.
by Lee Rickwood
It is surely art for our digital times: full of pop culture references, packed with familiar gadgets, sprinkled with the occasional four-letter word, Steyerl’s art describes our daily interactions with technology with great insight.
by Lee Rickwood
The idea that digital technology can increase a gallery-goer’s access to and engagement with art is a popular and powerful one, yet it’s still controversial and contested at the same time.
by Lee Rickwood
A lot of today’s VR experiences are fictional, dramatic, even fantastical in their role play opportunities. But this is not a VR game, and it’s not a first-person shoot ‘em up: it’s a techno-enabled investigation of actual history and real culture.
by Lee Rickwood
The high-tech show will present more than 300 of Bowie’s creations and collaborations in fashion, sound, theatre, art and film, from a career that spanned five decades.
by Lee Rickwood
On the list of Ontario museum and gallery destinations, for example, are places of special interest to techno-enthusiasts, such as the Computer Museum, and the Museum of Television.
Mobile technology and digital media devices are taking over the spaces normally reserved for watercolours, oils and clay. In fact, the art itself is migrating to the Web, where online art collections rival those housed inside bricks-and-mortar institutions.
by Lee Rickwood