Canada’s Experiment in Open Government Taps into Big Data, Digital Youth
by Lee Rickwood
by Lee Rickwood
The idea that digital technology can increase a gallery-goer’s access to and engagement with art is a popular and powerful one, yet it’s still controversial and contested at the same time.
by Lee Rickwood
A lot of today’s VR experiences are fictional, dramatic, even fantastical in their role play opportunities. But this is not a VR game, and it’s not a first-person shoot ‘em up: it’s a techno-enabled investigation of actual history and real culture.
by Lee Rickwood
Quantum computers have powers above and beyond silicon computers – or carbon life forms, for that matter.
by Lee Rickwood
Museums attendees, retail shoppers, sports fans and more are now being treated to truly top notch video content with high production values, shown on huge state-of-the-art mosaic-style video display walls.
By Gadjo Cardenas Sevilla
I tried Google Cardboard on my LG G4 as well as my iPhone 6S, these are two of the most powerful smartphones in the market today which also have very high resolution displays. Both devices did a great job in tricking me into being sucked into various environments.
By Lee Rickwood
That digital device and smartphone touchscreens can be a source of disease transmission is not a subject of debate.
by Lee Rickwood
On the list of Ontario museum and gallery destinations, for example, are places of special interest to techno-enthusiasts, such as the Computer Museum, and the Museum of Television.