Virtual Reality and Education: Learning about VR in the Classroom
by Lee Rickwood
Virtual reality in the classroom has been identified as an important growth area by a number of leading technology companies,
by Lee Rickwood
Virtual reality in the classroom has been identified as an important growth area by a number of leading technology companies,
In The VOID, you see and feel every explosion, thanks to temperature effects and even the smell of smoke and burning rubber, it was exhilarating.
by Lee Rickwood
The Mass Casualty 360 Video/VR simulation recreates a first responder’s initial walk-through and assessment of a major disaster or injury event,
by Lee Rickwood
In the Summit spotlight were a number of Canadian technologies set to turn the global energy, environment, healthcare, citizenship and financial sectors upside-down.
The big announcement, and one that has been leaked in various forums and forms (no thanks to Apple’s own iOS 11 firmware, which spilled the beans on the look as well as various features), was the iPhone X or iPhone Ten. Using a new OLED display with an edge-to-edge display, iPhone X is the culmination of 10 years of Apple innovation in the segment it defined.
by Lee Rickwood
The idea that digital technology can increase a gallery-goer’s access to and engagement with art is a popular and powerful one, yet it’s still controversial and contested at the same time.
THE VOID combines interactive sets, virtual reality, real-time effects and gear to create an experience that goes beyond reality. The state-of-the-art experience is launching with Ghostbusters: Dimension, which turns guests into Ghostbusters, transporting them to New York City to track and trap ghosts while engaging all the senses with sights, sounds, smells and motions.
by Lee Rickwood
A new immersive video and some interactive companion content puts Canada in the spotlight, while also shining a light on the talent of creative innovators across the country.