Technology Plays with Virtual Sports, Virtual Fans, Virtual Athletes
by Lee Rickwood
It’s not just the games that are being changed by technology – it’s the fans and even the athletes, too!
by Lee Rickwood
It’s not just the games that are being changed by technology – it’s the fans and even the athletes, too!
by Lee Rickwood
Interactive 3-D virtual tours and VR experiences let you visit your favourite art gallery or museum from the comfort — and safety — of your own home.
by Lee Rickwood
Baseball’s back: adaptive technology can be used to tell a batter that a pitch is coming; scandalously, some have used technology to tell what pitch it is.
by Lee Rickwood
Cardholders who understand their available benefits will spend an average of $307 more per month than those who do not. Augmented reality is being used as an education and awareness tool.
by Lee Rickwood
Polar bears can be seen as beautiful creatures worthy of support and protection; they can also be seen as a dangerous nuisance that must be eliminated. Can augmented reality help settle the matter?
by Lee Rickwood
It is surely art for our digital times: full of pop culture references, packed with familiar gadgets, sprinkled with the occasional four-letter word, Steyerl’s art describes our daily interactions with technology with great insight.
by Lee Rickwood
The Digital Stage initiative wants to explore new digital technology and embrace its transformative power across all aspects of the performing arts ecosystem, both in front of and behind the curtain.
be Lee Rickwood
Immersive spatialized technologies transmit ideas and messages in powerful new ways. They can make “the human experience better.”