Virtual Reality and Education: Learning about VR in the Classroom
by Lee Rickwood
Virtual reality in the classroom has been identified as an important growth area by a number of leading technology companies,
by Lee Rickwood
Virtual reality in the classroom has been identified as an important growth area by a number of leading technology companies,
By Gadjo Cardenas Sevilla
The slim and elegant MSI PS42 and the beefier yet vastly more performant MSI P65 both offer the latest 8th Generation Intel Core i7 processors (in quad-core and six-core variants), large 32GB of RAM and fast SSDs.
By Christine Persaud
Christmas is all about the kids, right? But the last thing you want to do is get them yet another toy that they’ll play with for five minutes then chuck aside. Or, for older kids, an impersonal gift card (even though you know they’ll love it).
by Lee Rickwood
A new Canadian tech report says the large-scale collection and sale of user private data has grave implications for our online safety, security and protection.
By Ted Kritsonis
Adding a key piece of technology in the home should bear fruit for your health and lifestyle, which is what this group of gadgets is supposed to deliver.
By Yasmin Ranade
Since April, the Kids Code Jeunesse’s (KCJ) / Code Create Teach (CCT) initiative has brought digital skills and computational thinking to over 1,000 Canadian educators through 20 workshops in 8 provinces, from province capitals such as Edmonton, Fredericton, and Quebec City, to rural areas including Prince Rupert, Rocky Mountain House, and Gander!
by Lee Rickwood
Facial recognition is bringing new ways to collect demographic information about each and every one of us by linking visual imagery with existing datasets of shopping habits, personal preferences, stated opinions and more.
By Yasmin Ranade
Dell Technologies, which aims to provide greater access to technology for people around the world, recently launched a new study that dives into the attitudes and expectations of Generation Z joining the workforce.